The game’s auto-save feature is a blessing, saving the amount of health packs and ammo the player has as they enter each new room of the map, crucial because enemies can, and often will, overwhelm and push the player back to the start. This is fortunate, as the hordes of enemies found throughout the world of Hyper Light Drifter are more than willing to take a bite. While the inputs aren’t all centralized in one place, the controls feel comfortable and natural enough that they will become intuitive. The Drifter is capable of dashing, slashing with his signature sword, and firing an assortment of weapons via inputs mapped across the controller. But all of these are distractions in comparison to the more active and demanding combat segments peppering the landscape. There is plenty to do and see in the four corners of its vividly-detailed world: hitting switches, collecting shards of big, old squares, and hearing the tales of its non-playable characters, who speak in picture frames rather than words. ![]() While the title does feature some refined combat and a vast amount of exploration, does the end result stand shoulder to shoulder with the aforementioned series, or skip a heartbeat or two? gameplayĪt its core, Hyper Light Drifter is about survival. ![]() Not bound to the grid-like structure of the former, but allowing for customization on-the-fly in combat like the latter, the result is an Action Role-playing game that is equal parts tense and melancholy, serene, and desolate. Lead designer Alex Preston hoped for the game to blend elements of The Legend of Zelda: A Link to the Past and Diablo together while expanding exploration and enhancing scale. ![]() If you can recall the era known as “The Kickstarter Wars,” chances are you’ve likely heard of Hyper Light Drifter.
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