![]() World War I brought trench warfare to the forefront of combat for the time period. ![]() The game focuses heavily on tactical positioning and always being able to adapt your plans. The game is not a cut and paste of Age of Empires. Now to get down to the nitty-gritty gameplay aspects of Iron Harvest. The game was a very smooth and fun experience. Even when massive battles were happening on two different fronts, it was very easy to manage both without experiencing performance hitches or a clunky UI. The games UI was clean and very user friendly with moving around the map, selecting units, and executing attacks. It ran smoothly even on my modest PC which is a good sign for the full release of the game. ![]() However, I was pleasantly surprised by the performance of the Iron Harvest demo. Heading into a demo you never know what to expect in terms of performance. The world itself feels very grounded in reality, as the world is shaped by the destructive warpath you forge. While it plays into the realm of fantasy in terms of its design. Each village and battlefield feels meticulously placed. The game’s maps are just as beautifully designed. Iron Harvest originally caught my eye with its concept art which on its own made we want to play it. I cannot stress how much I loved the aesthetic of this game. The blend of trench warfare mixed with monstrous mechanized machines is stunning. Then to do an alternate universe within the time period comes across as absolutely brilliant. However, World War I is an often forgotten era of warfare. Video games based on war are a dime a dozen. Here are some of my early impressions of the upcoming RTS game. This past week I got a chance to play the free demo on Steam. Fight in a battlefield filled with trench warfare and massive mechs. Iron Harvest is set in an alternate universe of World War I. The game is being published by Deep Silver and is coming to PC, and then PlayStation 4 and Xbox One at a later date. Iron Harvest is an upcoming RTS game from developers King Art Games.
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